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Digital Character Creation for Video Games and Collectibles

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Digital Character Creation for Video Games and Collectibles Empty Digital Character Creation for Video Games and Collectibles

Post by Admin Thu Apr 27, 2023 4:17 pm

Digital Character Creation for Video Games and Collectibles D7b0709f0f7828c9d2eab8d51c95ecff
Digital Character Creation for Video Games and Collectibles
PDF | ENG | 123 MB
This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles.

Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries.

This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.

Table of Contents:
01. Introduction
02. Who is This Book For?
03. What is Character Art?
04. The Industry; Past Present and Future
05. Core Artistic Skills
06. Tools
07. Technical Example 01 - High Detail PBR Game Character
08. Technical Example 02 - Hand Painted Character Prop
09. Technical Example 03 - Figurine Sculpt for Collectibles and 3D Printing
10. Your Portfolio
11. Work Life
12. The Industry
13. Other Skills
14. Acknowledgments
15. Glossary

Biography:
Samuel King is a Character Artist and Art Director with extensive experience in the games industry. He also has additional experience in collectibles and animation. He specializes in sculpting, designing, production design, art direction, and look-and feel-development. Sam has worked as an artist and project lead for clients such as Epic Games, Electronic Arts, Disney, Activision, BBC, Warner Brothers, Hero Forge miniatures and many more.

ISBN 978-1032012872
178 Pages, 114 Color & 13 B/W Illustrations
June 27, 2023 by CRC Press

Code:
http://www.routledge.com/Digital-Character-Creation-for-Video-Games-and-Collectibles/King/p/book/9781032012872


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